Spatial Tools
Spatial operations are performed on one or more selected elements.
When you perform spatial operations on editable elements, you can press and hold down the CTRL key to keep only the results of the operation, i.e. automatically deleting the editable elements that were selected.
Buffer
Creates a buffer zone around the selected map elements.
Select the desired elements and press
.
You must then specify the size of the buffer, i.e. the maximum distance between any point of the buffer and the selected elements. The size can be negative, in which case the buffer can be smaller than the selected elements. The size of the buffer is indicated in the map's unit of distance.
Keep Generate a buffer for each selected element checked if you want this type of buffer.
Specify the precision of the buffer arcs, in degrees.
Press OK. The example shows a 100 m buffer around each park in a city.
Uncheck Generate a buffer for each selected element if you wish a single buffer to be generated for the set of selected elements.
Specify the precision of the buffer arcs, in degrees.
Press OK. The example shows a 100 m buffer around parks in a city.
Union
Creates a new element by uniting the selected elements.
Select at least 2 elements and press .

Intersection
Creates a new element that is the intersection of the selected elements.
Select at least 2 elements and press .

Difference
Creates a new map element that is the difference between the first selected element and the others. In other words, all elements are subtracted from the element that was selected first.
Select at least 2 elements and press .

Elementary polygons
Creates new elements resulting from the intersection of two polygons.
Select the two polygons and press .

Split polygon
Creates new elements resulting from the splitting of a polygon using a line.
Select a polygon and a line that come from two different layers and press .

Convex
Creates a new element that is the smallest convex polygon that entirely covers the selected elements.
Select the elements and press .

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